
Several other platforms will be built "the Unix way," so we'll describe this platform first. You may not statically link SDL 1.2 in most cases due to its LGPL licensing, but you should really stop using SDL 1.2 anyhow. However, we encourage you to not do this for various technical and moral reasons (see docs/README-dynapi.md), and won't cover the details of how to in this document. SDL 2.0, unlike 1.2, uses the zlib license, which means you can build a static library linked directly to your program, or just compile SDL's C code directly as part of your project. Some of these installation instructions happen to work with 1.2, however, on the platforms we cover. It can be installed on legacy platforms that SDL2 doesn't support, such as Mac OS 9 or Windows 95, but settling for 1.2 would not be a drop-in replacement for 2.0. You will need to download the source code first for most of them, unless prebuilt binaries are available. How to install SDL varies depending on your platform.
